![]() ![]() ![]() That produced an average of just 18fps, but with RSR set to upscale from 1440p, this climbed all the way to a playable 34fps. That’s a lot more faff than just slapping on FSR or DLSS, though arguably not the worst price to extract for RSR’s much wider compatibility.Īssassin's Creed Valhalla, Medium quality, 3840x2160 Assassin's Creed Valhalla, Medium quality, RSR at 2560x1440įirst up was Assassin’s Creed Valhalla, in which I abused the Radeon RX 6500 XT by performing a test run at native 4K with Medium graphics settings. For games that lack an exclusive fullscreen mode, you’ll also need to go into Windows’ display settings and drop the monitor resolution there as well. Like Nvidia Image Scaling, RSR is enabled first by toggling it on in the GPU’s software utility (Radeon Software, in this case) then lowering the in-game display resolution of whatever game you want to upscale. Despite this I set about seeing how it could handle both 4K and 1440p, while installed in our test PC along with an Intel Core i5-11600K and 16GB of RAM. The Radeon RX 6500 XT I used certainly could, what with its meagre 4GB of RAM. I’ve been testing a preview build of Radeon Super Resolution, and although it probably won’t match FSR 2.0 on overall quality, it looks like a worthy alternative for when your AMD GPU could use some help. RSR is out right now via a big Radeon Software update, whereas FSR 2.0 is coming Q2 2022: that's sometime between April and the end of June. It also deviates further from FSR by specifically requiring a Radeon RX 5000 series GPU or newer. Of course, NIS still needs a GeForce GPU to work, so RSR does have its own role to fill if you’ve passed over Nvidia’s best graphics cards in favour of an AMD model. If RSR’s premise sounds familiar, it’s probably because of Nvidia Image Scaling (NIS), which released a few months back and performs almost exactly the same role: forgoing more high-tech upscaling techniques in favour of a universal approach that bypasses the need for native game support.
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