Overall, it's a decent game, it's a decent rogue-lite and and pretty enjoyable co-op game in short bursts, but I really can't find anything that makes me want to leave a gleaming review. There's some rogue-lite elements and gameplay settings which can spice up each run, but I found that it never really affected the core gameplay enough that it made the very simple and very repetitive gameplay feel like much fun. Find special events, rare encounters, and unique recruits. Having a Tree Branch allows you to bypass the morale penalty of getting the dog poop off of loot, and without a Friend of Dog character. Debutantes unique umbrella as well as Beach Umbrellas contributes to this. Theres a different story every time you play. Having enough Umbrellas in your inventory to cover your whole party bypasses the bad effects of walking in rain. Everythings randomized: locations, events, survivor personalities. You have to manage a car full of jerks as they explore cities, find weird people, and face up to 500 zombies at once. ![]() The minimalist pixel-art style is fine but not all that memorable, and the the very simple animation doesn't help much either. Death Road to Canada is a Randomly Generated Road Trip Action-RPG. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face. Welcome to Death Road to Canada Wiki This is the unofficial wiki for collaboration of information about Rocketcats indie action RPG game, Death Road to Canada. Reading material refers to any book or magazine that can be picked up during looting missions that will offer stat boosts. But you must also be ready to protect what is yours, because if somebody stronger, better prepared. The game has some quirky and amusing writing here and there which accompanies the boisterous music and gameplay, making for a silly, high-energy game. Death Road to Canada is a Randomly Generated Road Trip Simulator. Food, water, and shelter are very important to survival. I found the gameplay to get repetitive fairly quickly, and the game often left me frustrated due to it's largely luck based decision making which persists throughout the entire game. I found the gameplay It's a cute little game which is definitely a bit of fun with friends, but overall I can't really leave a glowing review. It's a cute little game which is definitely a bit of fun with friends, but overall I can't really leave a glowing review.
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